

Luckily was already working on an API, and has finished it! Here’s a link to his:

If you’d like to know more about what webhooks can do, check out this link. If you have any feedback on this tutorial, feel free to contact me either through the DevForums, or by PMing me directly on the roblox website. = player.Name." joined your game on ".date.month."/".date.day."/".date.year If not game:GetService("RunService"):IsStudio() then Game:GetService("Players").PlayerAdded:Connect(function(player) Player Join Tracker local http = game:GetService("HttpService") It could potentially lead to your Discord account being terminated. WARNING: Do NOT use this if your game has high traffic. Game:GetService("ScriptContext").Error:Connect(function(msg, stacktrace, scriptt) Just about anything! Discord will automatically detect and implement any markdown you have in your code, so the possibilities are endless! Here’s a couple of examples of what I like do with these: Error Monitoring local HTTPService = game:GetService("HttpService")
